RobynsVeil opened this issue on May 30, 2008 · 267 posts
renderdog2000 posted Mon, 02 June 2008 at 2:29 AM
Quote - Dear renderdog2000;
Just a minor point, but if you could incluse such Max like features such as a gizmo, and the ability to lock onto an object after selection (pressing the spacebar inMax), and even to freeze them occassionally, it'd make character manipulation and posing so much easier.
Poser is inferior to Max in many ways, but in one specific thing it's superior -I find it a lot easier to push and pull a character's appendages into the pose that I want.
On the other hand, selecting a figures body, and trying to push it across an open space without moving scenery can be a pain. In max, I can simply lock onto an object, and no matter what else I may click on won't, it won't be selected until I first unlock the previous object.
Another thing, I'd suggest the max system of spinners for parameter selection rather than either dials or sliders.
All the best,
Yours truly,
David P. Hoadley
Figure locking should be easy enough to implement I would think, just a matter of ignoring any additional calls that might be made within the scene if another object is inadvertandtly clicked on until the lock is shut off.
I've also considered the push pull for appendages, and I'd like to try something like Posers with a little "twist" - I'm going to see about allowing you to push pull on all three axis, or to only have your push-pull affect the axis you select.
For example, if the limb is already where you want it in the Z axis, you can select via toggle switch or radial buttons (probably radials) to only move in the X & Y axis, or the X & Z axis, or whatever combination you wish. Naturally their will be a selection for all three axis as well and that will be the default setting when you select a body part, but I think it would be very nice feature that would save a lot of time posing figures.
As to spinners, I'm not a big fan of posers dials to be honest, so I wasn't planning on duplicating them. Spinners might be the way to go, I'll have to see what's available in whatever GUI API I finally settle on and go from there I guess :)
-Never fear, RenderDog is near! Oh wait, is that a chew toy? Yup. ok, nevermind.. go back to fearing...