RobynsVeil opened this issue on May 30, 2008 · 267 posts
renderdog2000 posted Mon, 02 June 2008 at 4:07 AM
Quote - Dear renderdog2000;
Would it be possible to also include multi-track animation, the same as in Max, or is this becomming too high end already? I know it's possible in Max to render two seperately animated objects at the same time, but not too sure how it's done, or at all in Poser 5. On the other hand, trying to bone and skin a figure in Max is all but pure hell. This is precisely where Poser comes into it's own! It comes already with ready-made figures, and doesn't require one to reinvent the wheel each time one launches a new project.
Yours truly,
David P. Hoadley
Multitrack might be possible, again probably not in the alpha release, but later on down the road. Boning in Poser I've always found to be a nightmare, it's not bad if you have a premade bone structure to apply (this is something Poser does exceedingly well with) but if you don't it can be a royal pain in the keester, never did like how the boning tool always assumes you want everything connected together unless you put your new bones way out in lala land.
Doesn't work too badly for standalone figures I suppose, but when your trying to add bones to a clothing piece you want to be conforming it can get to be a royal pain. Perhaps a locking feature would come in handy here as well - certainly something to consider.
But an easy to use rigging system has very high, indeed probably top priority even for the alpha release.
-Never fear, RenderDog is near! Oh wait, is that a chew toy? Yup. ok, nevermind.. go back to fearing...