Forum: Poser - OFFICIAL


Subject: Poser's demise.. are we working towards ...?...

RobynsVeil opened this issue on May 30, 2008 · 267 posts


renderdog2000 posted Mon, 02 June 2008 at 4:57 AM

Quote - Dear renderdog2000
So, along with all the rest, (especially the Vray, if possible), if you could als fit it with one of the FREE modeling programs (i.e. Anim8or, or some such), you'd have a very nifty app that could indeed be a poor man's replacement for Max and Maya!  Also,like Max, try to give us a larger default woorkspace all around, with less intrusive meus and tool bars.  Also, a beautiful feature of Max is the multiple ways that one can do the same task, i.e. icon click on a toolbar, click on a drop down menu, of right click the view port and select from what's know as the 'Quad-Menu.'  Each of these methods is to enable one to have multiple access to the exact same tool or task, and being able to choose which method best suits whatever worker, his mood, and the task at hand.
Yours truly,
David P. Hoadley

Ok, do you one better there.. how about a hotkey mapping feature that stores it's mapped keys in an XML file?  That way if your a Max fan you can load the "Max" keyboard set and it will emulate the same hotkeys that Max uses for roughly equivalent features?  Same for the Maya crowd, etc - a little SDK on the keyboard mapping layout and anybody can very quickly build a keymap file that will allow them to have the same hotkeys they are accustomed to in their 3d program of preference - simple geek trick but effective :)

I'd like to do a modeler plugin in for it at some point, again probably not in the alpha release but I think in the long run being able to do so, even just for morphs, would be huge.  I may have to do the modeler as a seperate component - we'll have to wait and see on that one.  In the meantime this will import obj files so that should be sufficient to start with I think.

I like the idea of maximizing workspace, but I don't want the app to be too intimidating either - so I'll have to give that some thought and see what I can come up with.  Perhaps a dual interface, a "beginner" interface and an "advanced" interface - Beginner would present you with the nice friendly menus and advanced would maximize your workspace - not sure, I'll do some thinking on that one and get back to you.  Maybe sliding menus or a combination of all three -  lot of options here really.

-Never fear, RenderDog is near!  Oh wait, is that a chew toy?  Yup. ok, nevermind.. go back to fearing...