chris1972 opened this issue on Jun 02, 2008 · 15 posts
ockham posted Mon, 02 June 2008 at 1:41 PM
Best trick: use tiling. This will make the model unusable in P4, but
it's remarkably economical. Create an image of, say, a brick wall...
make it about 1/4 the height of one story. Be sure the image is tilable.
Image generators like Genetica will create tilable patterns, or you can
use a number of other custom Photoshop tricks.
Then set the "mapping" pulldown of the image node to Tiled, and
adjust the U scale and V scale until it looks right.
If you isolate things like windowsills and doorframes as separate
material zones, you won't have trouble with the tiled image intruding
in places where it doesn't belong.