Forum: Poser - OFFICIAL


Subject: Poser's demise.. are we working towards ...?...

RobynsVeil opened this issue on May 30, 2008 · 267 posts


renderdog2000 posted Mon, 02 June 2008 at 2:47 PM

Quote - > Quote - I'm reading throught the thread again and I can see a lot of peoples hopes scattered. Does anyone seriously believe all of this is going to be pulled off by one man? Poser..... team years of development. DAZ..... team years of develpment.

No way on man is going to achieve what is being asked.

That's what I was thinking. `Open source often means a team of volunteering enthusiastic coders and programmers working on stuff.

I'd help, but I'm not a programmer, so I don't think I can be of much help.

Renderdog - go for it!!!!

Amke a content developers module, so those of us making content can make things more efficiently!!!!

Lol - actually a lot of times the best help a programmer can get is from non-programmers.  As a programmer I can tell you from experience we tend to get stuck in ruts pretty easy.  We think that the interface we like or the features we like are the only ones we need to worry about.  We often miss obvious time savers and great innovations as a result.

The keyboard shortcuts are a good example on this project - I hadn't even really considered them till somebody brought it up.  I don't use a lot of keyboard shortcuts myself, and I doubt I would have gotten around to including them in the alpha release if someone hadn't mentioned how valuable they were.  So now the program has gone from having no planned keyboard shortcut interface to having a plan for an easily adjustable keyboard interface, one that people can customize to suit there needs.  That's a huge innovation really, and one that never would have been included if somebody hadn't said, "Hey, it would be great if"

I've got a lot of ideas on a content developers module, in fact I've got a few that are downright scary, but they will probably have to wait for a bit before I can start working on them.  If and when I can overcome all the hurdles there I want it to be able to save, if at all possible, in either FAST format (the new app), Poser or DS format as well, so you can use it to develop content for any of the above.  I might even include other formats provided I can get the exporting routines down.

But I have some notions rattling around in my head for a modeler that is built more or less from the ground up specifically with the intent of doing clothes for figures, one that is optimized and includes features and a UI with this purpose in mind.

I'd like to do another, general purpose modeling module as well at some point, but to start with I want one that more or less specializes in clothing and does most of the heavy lifting for you, leaving the artist free to concentrate on design without worrying so much about things like rigging.  I'm going to have to do a bit of reading and brush up on some math skills I haven't used in a while,but I think it's possible. 

-Never fear, RenderDog is near!  Oh wait, is that a chew toy?  Yup. ok, nevermind.. go back to fearing...