Jestertjuuh opened this issue on May 28, 2008 ยท 18 posts
jfbeute posted Tue, 03 June 2008 at 4:44 AM
It's the result that counts, as long as you get the result you wanted it's good enough.
Windforce does have it's uses but as in reality a lot of factors are involved making something look as intended. In general windforce needs to be subtle, coming from different directions, with a different force and with turbulence, combine this with movement of the character and you are beginning to simulate real line.
For a still it is often easier to use non-realistic movements to get the kind of dramatic display as intended. Combining hair and cloth can be a bit of a challenge as they respond differently to movement.
As long as you understand that in dynamics we are dealing with things happening over time, so with a history. Even for a still we have to provide that history. Movement, gravity, and wind do all play a role. Generally the picture we aim for is too dramatic to be real, it gives the impression of reality but isn't really possible (as programs try to be realistic this does create a bit of a problem, requiring "violent" moves and sometimes manipulated gravity or wind forces).
As in your case hair doesn't really behave in a wavy way unless the person moves at some speed, the up and down movement of the head, combined with some twisting and some slight windforce creates a bit of a wavy pattern but on long hair this is still minimal. It takes photographers a lot of equipment, knowledge, and time to create the dramatic pictures we are used to in the glossy magazines.