Forum: Poser - OFFICIAL


Subject: Architectural mapping strategies (maintaining detail)?

chris1972 opened this issue on Jun 02, 2008 ยท 15 posts


bagginsbill posted Tue, 03 June 2008 at 5:16 PM

Hey I'm working on a new brick material. This one is only about 25 nodes. It runs a lot faster.

I'm working on anti-aliasing it. When you use image maps, texture filtering will take care of that, but for procedurals you have to use the Du and Dv nodes to figure out how big the pattern is on the screen, and do things differently.

I'll post it when I'm done.

Click the render to see it full size - observe the up-close detail, and also the complete lack of observable pattern from a distance.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)