SeanMartin opened this issue on Jun 03, 2008 · 312 posts
muralist posted Thu, 05 June 2008 at 4:39 PM
Quote - Quote-"Then start designing, modeling, uvmapping, texturing, shading, rigging, testing, rendering promos, packaging, dealing with the upload process and the two week wait to get it into the store, and customer service now so we can have lots of your wonderful 2 dollar models. I look forward to seeing them."
No!!! You lay down too many conditions with it. What do you expect for a dollar or two? When you go into a dollar store or a flea market if you have one where you live, do you expect top of the line items? No you don't, but for a buck or two you buy it anyways even when the English on the package is so bad you can't read it. I don't want a bunch of harsh terms of service or ultra high quality control with it. For a buck you could remap or re-texture and or tweak in some way.. I say 50 cents even is better than zero, but who has a place where they do that?
I can buy songs all day for under a dollar and they require bandwidth too. I imagine that it was harder to make the song also. But the it's the same in terms of copy, copy, copy. Sell a million and it adds up. Shoot, sell 1000 even. Oh, well I tried and got "put" in my place. See ya
dogor,
You're joking. That list is only part of what it takes to put a product up for sale, whether (and IF) it sells for one dollar or fifty dollars. I didn't even include the cost of hardware and software, time to learn it, etc. nor opportunity cost.
If you want cheap models and can do them for a dollar, go for it.
"We lose a nickel on every sale but we make up for it in volume."