SeanMartin opened this issue on Jun 03, 2008 · 312 posts
Conniekat8 posted Thu, 05 June 2008 at 7:56 PM
Quote - Quote-"You're joking. That list is only part of what it takes to put a product up for sale, whether (and IF) it sells for one dollar or fifty dollars. I didn't even include the cost of hardware and software, time to learn it, etc. nor opportunity cost.
If you want cheap models and can do them for a dollar, go for it."
Nope, not joking. The cost of hardware. Hmmm, lets see. Blender and a free download of UV Mapper and a copy of Poser 5 or Daz Studio and a text editor. I'll go better. Lightwave 8.5 and a copy of UV Mapper Pro and Poser 7 and Microsoft Word. Of course the ability to use them all, maybe not as good as some can just thought I'd mention that because not many can and been doing it for a long time. Think that does it.
It would work. Probably make money like gang busters if enough people took part. When this happens someday you don't have to participate either. It would be voluntary I'm sure so don't worry unless your the competition.
dogor,
I think you should really show us how it's done, and do it yourself - rather then just talking about it! :lol:
And where exactly do you get your sales figures of 1000 pieces... even Aery Souls hottest items din't sell in that many pieces, AFAIK.
Top merchants count their items in few hundred pieces if they're lucky, the rest of the crowd, two to four dozen or so. If the item is sold here for $5.00, the merchant gets $2.50 (which are pretty much your dollar pieces).
Take a look at the quality that many pieces have for that price. Not something youll be able to make with the software you're listing. Not even close.
That's coming from someone that actually makes content, not someone like you whom just speculates how quick and easy it must be to make it.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support