3DNeo opened this issue on Jun 06, 2008 · 557 posts
patorak posted Fri, 06 June 2008 at 11:45 AM
*um, high end apps generally have much LOWER poly countsfor figures in my limited experiance . Thats because they use subdivision surfaces (Lightwave) or whatever the same thing is called in the others . So for me loading a 68,498 VERTEX V4 in Lightwave is not that helpful, except that the figure is cheap compared to a fully rigged Lightwave figure . there are also some biggish hurdles to getting a poser figure fully rigged and textured into Lightwave. PoserPro doesnt have a plugin yet and the main available plugin for Lightwave requires work on the joints , particularly with V4 because the built in magnets dont transfer .
I agree. I also think Poser figures are a waist of time in Lightwave.