3DNeo opened this issue on Jun 06, 2008 · 557 posts
jonthecelt posted Fri, 06 June 2008 at 12:13 PM
There's also a fact that is often overlooked in fora.
PoserPro was not aimed at the Poser hobbyist who wanted the next version of their favourite program - that'll be Poser 8, whenver it comes out. PoserPro was aimed at helping professional, high-end users of 3d programs who wish to use Poser figures within their own workflow. Now, whether its acheived its aim or not is debatable - but that is what the intended aim of the program was.
Implicit in PoserPro's workflow of "pose in render, export to program of choice for rendering and so on", is the fact the base functionality of Poser is not going to change and become higher-end. The only way Poser is going to go 'high-end' is for you to take your Poser work into another program and finish it there, in other words.
As other posters have said, high polycount isn't the key to great realism. The ideal weould be a low poly character, with high levels of SD at render time, with a great material setup - much lighter on resources, able to be used within the UI of the program in its 'naked' state very quickly due to its low resource overhead. This is not something that's going to happen in Poser until they change their method of smoothing and subdivision (not likely in my opinion).
JonTheCelt