SeanMartin opened this issue on Jun 03, 2008 · 312 posts
bopperthijs posted Fri, 06 June 2008 at 6:24 PM
*Heck, even a lot of freebies, except for the hottest ones never reach thousands of downloads. The ones that do, are either nudie oriented, or take a lot more to make then what a person would recover by selling them for a dollar-a-piece.
*I have eight freebies at the moment and five of them are downloaded more than a thousand times, three of them even more then a two thousand times. If I got a dollar for every download, I would earn more than eigth thousand dollars. Even with my €50,- / hour wages it would be sufficient to cover the time I spent on them to make it. And only two of them I would consider hot. But I consider Poser and making items for it as a hobby, which won't be spoiled by going commercial. If I wanted to make items for selling, I would have to be rather limited in choosing my subjects to be a succesfull merchandist.
But is it so? About 80% (or more) of the renderosity market is focused on the Vicky (3 or 4) figure, which also means that 80% of the vendors is focused on V3/4, which means there's an opportunity to get some profit of the other 20% of the market. Some part of that 20% market, like props and scenes isn't depended on hypes like Vicky4 or Miki2.
There will always be some new hot and awesome models that will rule the market, but there also be a continuous demand on furniture, vehicles, props etcetera. I'm sure it won't give you "fast" money, but on the long term it will pay itself.
Best regards,
Bopper.
-How can you improve things when you don't make mistakes?