Forum: Poser - OFFICIAL


Subject: Will HIGH-END programs and Daz figures ever be made?

3DNeo opened this issue on Jun 06, 2008 · 557 posts


3DNeo posted Fri, 06 June 2008 at 8:42 PM

 I am going to have to disagree with most of the posts so far based on the following.

  1. I was not aiming for the "main stream" user as mentioned in my OP. From what I have read so far about the reasons for believing something like this may not be viable appears to be based upon either other software like Vue or the disagreement about the need for 3-4X the number of polys, verticies, etc. for a HIGH-END Daz figure of VX and MX. As mentioned in my OP, I was not referring to beginners or main stream but rather pushing the limits of modern technology. 

That said, based upon response, you can do everything you want with a typical $1,500-2500 computer with 4GB of memory. What I was saying is that I think there is a REAL market for high-end Poser with a lower entry level Poser in two different price rages and markets. Something that goes beyond what Vue 6 does now of course since Vue 6 does nothing for added rigging or characters. It does give better, faster renders and some will say even better lighting. I LOVE Vue 6 as much as the next guy but they go hand-in-hand with Poser, it is not a Poser character program nor does it do what Poser does. It compliments Poser very well indeed but that is why I think a high-end Poser program should exist.

  1. Remember,  I'm not talking about price here or trying to get on other subjects of Macs VS PC performance VS cost discussion. I also pointed out specifically I was not referring to main stream computer users about pricing as pricing was NOT a factor in my discussion. I believe there has been a market for a long time now for those wanting to push the envelope.

  2. I will debate the subject of those saying:

"As other posters have said, high polycount isn't the key to great realism. The ideal weould be a low poly character, with high levels of SD at render time, with a great material setup - much lighter on resources, able to be used within the UI of the program in its 'naked' state very quickly due to its low resource overhead. This is not something that's going to happen in Poser until they change their method of smoothing and subdivision (not likely in my opinion)."

We are not talking about something that is light on resources here. What I said in the OP is I think there is a real market for those wanting to push the envelope and that means high-end resources that take advantage of full current computer technology. 

While I understand what those saying this are getting at, I must fully disagree to an extent. Just look at V4 compared to V3. Some say that V4 has even more problems and nothing was fixed and is even worse than V3 in some areas. Where, the hip and butt areas are known issues. Look at the verticies/polys and V4 has even fewer in those areas making it even more difficult to get human poses from her in certain positions and extreme action pose. Therefore, lower does not solve the realism issue. Also, why do artists like those that work on movies such as Shrek use such advanced and intensive work putting together all those polys, rigging, etc. for a movie like that? This is in addition to the advanced lighting and other uses they implement. 

Now, I was not talking about using millions of dollars worth of equipment least someone posts something about such extremes. Again, going back to my OP I am talking about doing this on a home scale use and we have the ability to do so now, just not the software or characters to do it with.

I love the discussion even though I disagree and debate the responses, it shows we are all very passionate about our Poser, Vue, etc. love of art. :)

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.