bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
BastBlack posted Fri, 06 June 2008 at 10:15 PM
BB,
Hi I have some feedback, and questions.
For the eye materials on Daz Gen3 figures, and eyebrow/brow/lashes I changed after running the python to my own preferences instead of VSS. Can I "teach" VSS my settings on those materials, or disable VSS from over-ridding my settings?
I am working on a character that is very very pale Deep Winter with black hair. (Think Snow White) The skincolor is like sand to a wet sand color, (would you call that be pale olive, sallow, or soft beige?) I'm finding that VSS has trouble with that. The color the shader adds in the shadows to rosey-pink instead of a sallow beige and that spots clash with the skintone. Is it possible to alter the color of the spots to one that is the right color for my target skintone?
Sample image posted is NOT retouched for AO spots and banding.
My target skintone and coloring is Dita Von Teese. She has beautiful luminous pale skintone.
This photo is not retouched since it is a raw from the red carpet.
super large version of photo below here:
http://z.about.com/d/fashion/1/0/n/n/2/57536796_10.jpg
more examples of Dita's skintone:
http://www.helpinganimals.com/photos/640_dita_von_teese.jpg
http://cdn.maximonline.com/uploadedCmsFiles/Slides/82_dita_von_tesse_3025.jpg
Would it possible to have VSS handle a skintone like this in either the commercial or free base shaders?
Thanks. ^^