Forum: Poser - OFFICIAL


Subject: Why is displacement breaking this model?

muralist opened this issue on Jun 03, 2008 ยท 38 posts


bagginsbill posted Fri, 06 June 2008 at 10:42 PM

This model is kind of low-poly in places, which is fine, if I could turn on Smoothing. But you've got some wonky polygons that go crazy with smoothing. If you could adjust those polys (just cut them near the corners so they don't try to bend around so much) we could turn on smoothing and the round parts would really look round, instead of piecewise linear.

Cool model.


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