bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
kobaltkween posted Fri, 06 June 2008 at 10:52 PM
change the color the skin feeds into to let it go "dead." i feed it into an HSV instead of simple color, pull down the saturation, send it through a greenish swatch and raise the value.
change the second spot color. i did that immediately, anyway. the closer it is to white, the less it's freckled.
and as much as i'm trying to get the performance i want in low light, it does perform well there, and looks beautiful (imho). it's just a lot harder to get a range of darks. if you look earlier in this thread, i asked if 50% grey wasn't actually 50% light, why was it called that? and stewer i think it was said that it's because everyone agrees that that's what it's called and sometimes 2 wrongs do make a right. well, you add GC, and the Poser lights aren't doing the second wrong there. so their 50% light on a GC surface doesn't give me anywhere near what is called a 50% grey, if you catch my drift. it's not the fault of of the default VSS skin shader, which uses GC, but it does mean that without something to put the lights' intensity dials on a scale similar to that of a GC corrected surface, they're a lot harder to control at extreme darks. going to black is fine, but getting to what image editors would say is 5% or 8% brightness with a light at full strength probably means going somewhere below 1%.
attached is the image i was working on before trying for your ideal (Asian and pale). i think it looks pretty good, actually. just to ask,do you want him to look alive? because i achieved pale and kind of dead looking ages ago. i'm fighting to get the right amount of not dead.