3DNeo opened this issue on Jun 06, 2008 · 557 posts
patorak posted Sat, 07 June 2008 at 2:54 PM
*patorak: You're a Sub-D modeler yes? How does that work exactly from the poly end? Do you edge loop at very low resolution in such a way that the end result when its devided is a fully functional mesh that can use morphs? I have the Sub-D dragon and I noticed that when you devide the mesh it comes out pretty smooth, and I was wondering if that is started from the very beginning at very low rez?
Yep. Here's the start. The frame is constructed of 8 sided cylinders placed where the joints will be. The cylinders for the chest and waist are 16 sided. Breasts are 12 sided spheres. I start my heavy and thin full body morphs at this stage. Once the frame is filled in I go into Sub-D mode and begin edgelooping around the joints.