Forum: Blender


Subject: Bevel? EdgeSplit? MakeSharp? Which?

RobynsVeil opened this issue on Jun 04, 2008 · 26 posts


RobynsVeil posted Sat, 07 June 2008 at 5:11 PM

You are quite welcome, Mannixman.

You will find that the setup room actually works fine for things without groups, as your aircraft will do. I would export and import into Poser any part of the aircraft as a separate obj that you want to have move, such as the ailerons, rudder and elevators - and even retractable landing gear.

You would import the bulk of the non-articulate part of the aircraft first, then parent the other bits to it, with inherit bends of parent ticked. Then, I would open the joint editor and adjust the axis of movement for each part so the rudder pivots on the y-axis, with the pivotal section the bit closest to the vertical tail stabilizer. Easy enough to do, and a cool effect, too. You can even set limits how far the rudder and ailerons and all that will turn.

Have fun with it, mate...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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