Forum: Blender


Subject: Bevel? EdgeSplit? MakeSharp? Which?

RobynsVeil opened this issue on Jun 04, 2008 ยท 26 posts


Touchwood posted Sun, 08 June 2008 at 12:05 AM

Quote - You are quite welcome, Mannixman.

You will find that the setup room actually works fine for things without groups, as your aircraft will do. I would export and import into Poser any part of the aircraft as a separate obj that you want to have move, such as the ailerons, rudder and elevators - and even retractable landing gear.

You would import the bulk of the non-articulate part of the aircraft first, then parent the other bits to it, with inherit bends of parent ticked. Then, I would open the joint editor and adjust the axis of movement for each part so the rudder pivots on the y-axis, with the pivotal section the bit closest to the vertical tail stabilizer. Easy enough to do, and a cool effect, too. You can even set limits how far the rudder and ailerons and all that will turn.

Have fun with it, mate...

Actually, for mechanical things such as aircraft, you don't even need to touch the setup room and you can export/import everything in one go as long as the objects you wish to move are made as seperate objects in the modelling program. When I export from blender I selection only off (exports everything), edges on (removes any edges that do not form a polygon) and object groups rather than objects only. Then use then the hierarchy editor to do the parenting and hit the create figure, bones done. Don't use the the inherit bends option as things tend to go all over the place sometimes. Just set bends to 0 either by going through the list or using a text editor on the cr2. Interesting that M is doing a WW1 plane. I was wondering whether the new cloth simulator in Blender could be used to stretch the fabric over the wings. Dangit... you got me wondering now....