3DNeo opened this issue on Jun 06, 2008 · 557 posts
Diogenes posted Sun, 08 June 2008 at 9:35 PM
Increasing the number of vertices, or pixels in the texture maps, isn't what makes a human 3D mesh look real. That's a fallacy that has really taken root in the Poser community and it just isn't so.
OK, I understand the part about more poly's-vertices does not give a better texture, does not really even have anything to do with how detailed the texture is, I mean you can take one polygon with four vertices and put an entire bacground texture on it, that much I understand. However doesn't a larger texture map give better detail?