3DNeo opened this issue on Jun 06, 2008 · 557 posts
patorak posted Sun, 08 June 2008 at 9:55 PM
*OK, I understand the part about more poly's-vertices does not give a better texture, does not really even have anything to do with how detailed the texture is, I mean you can take one polygon with four vertices and put an entire bacground texture on it, that much I understand. However doesn't a larger texture map give better detail?
No more than 4000 x 4000.
BTW Detailing with displacement process. Paint your map at 8000 x 8000 then reduce to 4000 x 4000. In Max go into Sub-D mode, increase your poly count to 100,000 or more use your texture map as a mesh displacement map then bake the map. Export map, greyscale it and use it in Poser either as a bump or displacement.