3DNeo opened this issue on Jun 06, 2008 · 557 posts
fls13 posted Sun, 08 June 2008 at 10:40 PM
Quote - OK, I understand the part about more poly's-vertices does not give a better texture, does not really even have anything to do with how detailed the texture is, I mean you can take one polygon with four vertices and put an entire bacground texture on it, that much I understand. However doesn't a larger texture map give better detail?
The pixels relate to the textures, the polys to the mesh. If you look at some of the work at cgsociety, you see some amazing work and artists will often post the wire frame of the mesh and what they use for textures. You'd be really surprised at how low rez most of them are.
Having said that, what the Poser figures have is built in morphability and therefore versatility that is truly terrific. That's what makes them fine products and not just projects. The newer figures are better, with greater use of loop modeling that's modeled after muscle groups and makes body morphing and expression making more lifelike. The early figures are slapped together approximations of a human.