3DNeo opened this issue on Jun 06, 2008 · 557 posts
Diogenes posted Mon, 09 June 2008 at 12:46 AM
Quote - Tashar - I have the tools perhaps to build a car. But I buy one ready made because what I lack is time and time to learn the skill. So I model in 3d and don't build cars.
Everyone else. to Make V4 into a high end figure, Daz need to release the pre sub-d mesh.
I have a game figure that I found on the net, just 3000 polys, but when I add 3 levels of sub-d in max, it turns into a beautiful mesh and I only need rig the low poly version, and perhaps add morphs after 1 level of sub-d, adding perhaps 2 more levels after than. the textures that came with it fit on a 1024x1024 page, but came with correct bumps and specular maps. Not the stupid 4000x4000x5 maps that people have started to make. ANd unfortunatley the ignorance in the poser community believes that this is a worthwhile thing to have.
Daz could release V4 as a subd mesh cause she was made in modo as a sub-d figure
Maps can come in different sizes, an idea I'm working on is to have two different sets of maps for the same model. One set would be a single map with everything connected except the arms (which would be at the sides) basically a low rez map. The second set of maps would be high rez versions with the head on one map, the torso on another and arms and legs on another. Both sets of maps would work for the model and it would be the texture artists choice of which they wanted to use.
Tashar59: I think it's just miscomunication, probably my fault too. sorry.