Forum: Poser - OFFICIAL


Subject: Will HIGH-END programs and Daz figures ever be made?

3DNeo opened this issue on Jun 06, 2008 · 557 posts


3DNeo posted Mon, 09 June 2008 at 11:42 PM

Quote - * Mondo could be the app, but correct me if I'm wrong, but it's not as easy to play with as it would be as Poser and a Daz figure with the built-in morphs. Sure, you can always sculpt and do your own, but if you are talking about the HUGE mass market appeal of selling like here at Renderosity, then look no further than the market place. Almost 90% of all new content is for the current Daz figures. So, unless you have a design team behind you, I don't see a way to possibly make enough cloths, props, etc. to support any figure for mass market. 

Yep!  I suppose the Daz figures have a certain comfort zone.

*Also, how and could you add hundreds of morphs to your custom figure in Modo to make it easy to sculpt for body, face and expressions like the V4, M3 figures by Daz? I don't know anything about Modo other than Daz V4 was created in it. That's why I was wondering how hard it would be to do all those morphs for a figure you design yourself. 

Not hard at all.  Study anatomy then take a few live drawing classes,  a few sculpting classes. 
Study expressions and body language along with motion and gestures.  Apply the knowledge you've learned as you push and pull vertices,  edges and polys.

That's my point, the market that Poser, Daz and Renderosity has is mainly due to ease of use and being able to learn quickly and do the renders. Not many are going to do a custom figure because like you say there is a LOT that goes into it. Therefore my point all along of going high-end for Daz and Poser still seem viable if it means ease of use VS a bunch of time consuming work just to get started.

*Again, I think we are comparing 2 different ways of doing things to 2 different markets. One is more professional and taking a longer time to learn and work with to achieve what you want. The other is giving you ready-to-go type figures and software. I see the advantages and disadvantages to both sides here. 

I agree.  There's only one difference between Daz  figures and Renderosity figures.
We made the developement of our figures public and we listen to what the public wants from our figures. 

I see what you are saying but that wasn't the point I had. Basically, unless you design a figure that is better than V4 and is as easy to morph in Poser with more realism then you are not likely to get mass appeal. The FEMALE figures are by far the most popular for a reason and most do a lot of fantasy type renders or fiction stories. So, the way I see it is if you want to do something new then it needs to be a female figure to start with as your first character and then gain it's support. That is why if Poser goes HIGH-END like I suggest, it will be for ease of use and to use such characters with it. Now, if Poser HIGH-END did sub-d and someone other than Daz made figures as you say that are sub-d with LOTS of aftermarket items here at renderosity and it was as easy to use as the Daz V4 type figures then yes, I can see a move like that.

However, going full Modo I don't see happening since there are no figures for it as easy as the Daz figures are to use nor is their any real market support here for such. I guess that leaves me wondering then if this market is not LOCKED into Poser and thus requiring as I mentioned in the other posts a split for low and high end use.

It just makes you wonder where and how fast the market is heading because without support like the Daz figures has here and over there plus the ease of use in morphing/shaping them then I don't see anything catching on unless something easier like Poser can handle those figures.

I have a question.  Which figure would you like, one off the rack or one custom made?

Jeff

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