Forum: Poser - OFFICIAL


Subject: Will HIGH-END programs and Daz figures ever be made?

3DNeo opened this issue on Jun 06, 2008 · 557 posts


Tashar59 posted Tue, 10 June 2008 at 12:54 AM

"That's my point, the market that Poser, Daz and Renderosity has is mainly due to ease of use and being able to learn quickly and do the renders. Not many are going to do a custom figure because like you say there is a LOT that goes into it. Therefore my point all along of going high-end for Daz and Poser still seem viable if it means ease of use VS a bunch of time consuming work just to get started."

No, not viable because as everyone has pointed out that low poly over high poly is the way to go. It is the tech of poser that needs updating to the norm. Even DS uses SubD now and Daz has a SubD V4 with the morphs. So you can jump right in without any effort and start your project and not need that $27k machine to do it. Also you seem to be confussing those that are creating new figures and what they are doing in that creation from the finished figure that they would release with all the morphs. So again, even with a custom figure, your not doing anything special that your already doing with Daz figures.

What people here have been proving is you can get a very efficient figure that has all the morphs and bends well  in poser without the heavy poly count as these Daz figures, not counting thier subD figures. This makes for a faster, easier workflow in the long run for poser users.