3DNeo opened this issue on Jun 06, 2008 · 557 posts
3DNeo posted Tue, 10 June 2008 at 7:11 AM
Quote - "That's my point, the market that Poser, Daz and Renderosity has is mainly due to ease of use and being able to learn quickly and do the renders. Not many are going to do a custom figure because like you say there is a LOT that goes into it. Therefore my point all along of going high-end for Daz and Poser still seem viable if it means ease of use VS a bunch of time consuming work just to get started."
No, not viable because as everyone has pointed out that low poly over high poly is the way to go. It is the tech of poser that needs updating to the norm. Even DS uses SubD now and Daz has a SubD V4 with the morphs. So you can jump right in without any effort and start your project and not need that $27k machine to do it. Also you seem to be confussing those that are creating new figures and what they are doing in that creation from the finished figure that they would release with all the morphs. So again, even with a custom figure, your not doing anything special that your already doing with Daz figures.
I see your point there and although I was not confusing them I do see what you mean by some of my statements on this. If the FINAL figure actually had all the morphs and was as easy to shape/bend/form as the Daz figures then yes I could see a following if they can be used in Poser. If those same figures are only heavy sub d, I don't see a lot of aftermarket support unless Poser changes their sub d type support in the next Poser 8. I can see moving platforms to something like Modo ONLY if there are tons of aftermarket support for that figure. BTW, anyone hoping to make a new figure and move in another direction should still think about it being a much better female figure than V4. Then you will see the people here in that are known for their V4 designs in the marketplace take notice and support your figure well. Again, sorry if I confused you on the whole doing a new figure to the FINISHED design that would be easy to use and morph.
What people here have been proving is you can get a very efficient figure that has all the morphs and bends well in poser without the heavy poly count as these Daz figures, not counting thier subD figures. This makes for a faster, easier workflow in the long run for poser users.
Jeff
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