mdiramali opened this issue on Jun 08, 2008 · 5 posts
markschum posted Tue, 10 June 2008 at 12:53 PM
you can do the first one by using the hi-res square prop, rescaling it, and running a cloth sim , with the figure laying on its back and head slightly turned so the patch will fall and conform to the eye area. A transparancy and texture map completes it .
I will try to run one up today or tomorrow if I can .