3DNeo opened this issue on Jun 06, 2008 · 557 posts
Diogenes posted Tue, 10 June 2008 at 7:24 PM
Quote - "V4's topology is wicked" > Quote -
I like the V4 topology too, it's a sweet mesh.
Quote - "So, I am just saying while some here are maintaining their point of Sub D being more efficient use there are certainly ways that may make it a moot point coming in a few years. No one I don't think is saying Sub D may not be more efficient at THIS time but it doesn't mean it will always be. As the technology grows, you can throw brute force at it and take the realism to a much higher level on home computers. You should in theory be able to use millions if not tens or hundreds of millions of polys in a scene with smooth and stable renders at an amazing speed. While we are not there yet, I am not sure that if you were to split a program like Poser into the the "mass market" and "high end" market you can't achieve the same or perhaps even better results doing it with brute force as some put it. Certainly the underlying technology will be there to do this. I'm not saying stay the course, but they certainly could and do both the Sub D version of Victoria and 200+ thousand high poly version then let the market decide which is better."> Quote -
I certainly hope you're right, cause you can do some wicked stuff with a few million poly's in Zbrush.
Quote - "You are correct. The future of 3d modeling will be particles. Think of it clouds of 1 point polys held together with surface mapping."> Quote -
Sounds like heaven! Just think of the things you could do with rigging? Don't have to worry about things like parent groups. That would be somethin. Oh No! That means I have to learn how to do everything all over again!