RealDeal opened this issue on Jun 07, 2008 ยท 4 posts
RealDeal posted Tue, 10 June 2008 at 11:18 PM
Quote - Place the eyebrows on the head face texture itself and use a bumpmap for the whole face. Don't bother with the eyebro geometry. Just turn them invisable or use the hide brow morph.
They had thick heavy brows back then compared to the plucked streamlined or even penciled in brows of today.
Pretty much what I was planning on, except possibly with some displacement mapping thrown in.; I was hoping someone could suggest something I hadn't tried before? The texture mapping method doesn't seem to work quite right when I render the results in Vue D'esprit; my current project allows me to do some rendering in Poser, so any face closeups can be done with firefly.
I really think her eyebrows are, I don't know, different. those suckers are way up there.