chris1972 opened this issue on Jun 12, 2008 ยท 10 posts
chris1972 posted Thu, 12 June 2008 at 8:04 AM
It's created from a cube primative, then to a vertex model, openings are actual openings in the mesh. I think what I need to do is create an interior surface for the light to interact with, and then its the illuminated surface showing not the light itsself. All normals are currently facing out so I guess the light has nothing to illuminate on the inside of the building.