Forum: Poser - OFFICIAL


Subject: Lighting the interior of a building?

chris1972 opened this issue on Jun 12, 2008 · 10 posts


ockham posted Thu, 12 June 2008 at 8:56 PM

Those are certainly "good holes".  :)

The mesh looks clean, built the way Poser likes it.

Point lights should work, with the right settings
of Dist Start and Dist End.

Also, I think you'll need to render with ray-tracing, and set
the lights for ray-traced shadows, to get the best effect.
Depth-mapped shadows don't handle windows and
doors well.

My python page
My ShareCG freebies