chris1972 opened this issue on Jun 12, 2008 · 10 posts
ockham posted Thu, 12 June 2008 at 8:56 PM
Those are certainly "good holes". :)
The mesh looks clean, built the way Poser likes it.
Point lights should work, with the right settings
of Dist Start and Dist End.
Also, I think you'll need to render with ray-tracing, and set
the lights for ray-traced shadows, to get the best effect.
Depth-mapped shadows don't handle windows and
doors well.