3DNeo opened this issue on Jun 06, 2008 · 557 posts
RorrKonn posted Fri, 13 June 2008 at 2:21 AM
http://64.234.196.28/pintch.htm
Jpg 1 Gouraud Shading (Lines)
Jpg 2 Gouraud Shading
Jpg 3 Gouraud Shading (Lines) HyperNURBS
Jpg 4 Gouraud Shading HyperNURBS
Jpg 5 Gouraud Shading (Lines) HyperNURBS
Do you all see the Triangle.
Do you all see how after I HyperNURBS the mesh it turned the Tri in to Quads and razed it up higher then the rest of the mesh.
App's like TrueSpace,C4D will not divide a Tri in to a Tri,turns a Tri in to Quads and pinches.
This is where the rule model quads came from.
App's that will divide a Tri in to a Tri like LW,XSI,Modo Tri's are not a problem.
http://64.234.196.28/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm
Paloth
Would Modo's SDS Subdivide pinch the Tri like C4D's HyperNURBS ?
http://64.234.196.28/pintch.htm
Phantom3D
It's been years
Can Max Divide a Tri like LW ?
Will Maxes = to C4D's HyperNURBS pinch a Tri like C4D ?
http://64.234.196.28/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm
RorrKonn
http://64.234.196.28/
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