Helgard opened this issue on Jun 13, 2008 · 57 posts
Helgard posted Fri, 13 June 2008 at 10:11 PM
Momodot,
A few practical considerations.
In the snow shader, I am using the alternate diffuse, so it doesn't replace the texture underneath. I am replacing the bump and displacement, because snow will cover the bump and displacement of whatever is underneath.
So if I make dirt it has to be in the alternate diffuse, so as not to replace the original texture.
Now, I can control the direction, and height of what I am adding to a material. In the snow, I am using direction, all the surfaces facing up get snow. In another version of the snow shader I made, I also control the height, so that snow only occurs from a certain height up, like on a mountain, which is not very practical for Poser, that is more what you would need in Vue.
I can add mud to the bottom of things, such as saying that everything below a ceratin level must get some mud, such as wheels going through mud, but also not very practical. I know there is a way to add dirt using the gather node that someone else worked out, but I am not sure how far they got, I will search for the thread and see if I can find it.
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