picnic opened this issue on Sep 19, 1999 ยท 8 posts
picnic posted Sun, 19 September 1999 at 7:27 PM
Neglected to say that after I determined that the .obj and the texture map were correct, I saved the .obj as the original morphed Hokusai jacket 2 (FJacket2.obj), saved the texture, deleted the .rsr in the geometry folder and it loaded without a hitch-posable, morphable-great. I love Steve Shanks tip about bringing in the new .obj model as a prop and making sure it and the texture/template are correct before replacing the original file. Wouldn't have crossed my mind in a month of Sundays. Diane