Helgard opened this issue on Jun 13, 2008 ยท 57 posts
ghonma posted Sat, 14 June 2008 at 7:00 PM
Quote - It would be possible to do that with masks, etc, but that would have to be done individually for each specific material and model, so that would not be feasible for a shader that is supposed to work on any scene.
You could do it with AO. The areas inside of nooks and crannies, and those covered by other objects would get less snow, which is exactly the kind of map you get with AO.