3DNeo opened this issue on Jun 06, 2008 · 557 posts
patorak posted Sun, 15 June 2008 at 12:20 AM
*Good tip on the eyes closed for UVMapping. Did you close the top lid all the way to the bottom or did you close both top and bottom lids as they naturally close.
*Both top and bottom. It'll reduce texture stretching when the blink and wince morphs are used.
I don't know why Daz and Daz style figures are mapped with their eyes open, maybe they want them easily identified.