Trepz opened this issue on Jun 13, 2008 · 19 posts
Flak posted Mon, 16 June 2008 at 5:26 AM
I think both bryce and vue convert imported models to tri's (polygons with 3 verts) so if you had a model made up of 100 4 vert polys (quads), it will turn into a 200 polygon thing when imported into Vue/Bryce (as it divides each quad into two tri's).
I just did a quick test with a cube I made in LW to try this out.
cube - 6 quads (4 vert polys) reads as 6 polys in LW -> into Vue as a 12 polygon object
cube - 6 quads in LW that I tripled so that each face is now made of two triangles instead of one square and now reads as 12 polys in LW -> into Vue, also 12 polygons
Vue appears to have tripled the quad-cube but did nothing to the tri-cube, so it looks like it triples the mesh on import.
I have no idea whats going on with C4d's internal counting - very strange.
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