Forum: Poser - OFFICIAL


Subject: Will HIGH-END programs and Daz figures ever be made?

3DNeo opened this issue on Jun 06, 2008 ยท 557 posts


Penguinisto posted Tue, 17 June 2008 at 9:38 AM

Quote - Ngons are a great way to reduce poly count.

...and a great way to bog down the amount of time it takes to render something or calculate physics against 'em. (OpenGL and IIRC DX have to break everything down to triangles as well).

Not that an algorithm isn't possible to logically break it down into tris, but I wouldn't look to them as any sort of cure-all. Quads aren't bad (most pre-processors can break 'em down very quickly for consumption by the GPU), but once you start reaching higher than that, things can get real ugly, real fast.

Just $0.02 from the coding side of the house. :)

/P