RobynsVeil opened this issue on May 30, 2008 · 267 posts
moogal posted Tue, 17 June 2008 at 6:58 PM
Quote - > Quote - It should include at least enough collision detection so that it operates like Bryce where you can drop items on top of other items without them going through to the ground. That's actually one of my Poser Pet Peeves. Drop to Ground literally drops everything to the ground instead of Dropping it to the top of whatever is between it and the ground. Bryce does it better!
Example: Figures in a Spaceship/Building/Vehicle should be able to drop to the surface they're above even if it's two stories above ground level.
Agreed - I'll add it to the work list :)
Maybe you could implement a type of "group space"? Just as figures parented to a vehicle can move with it, the vehicle could have a ground property that could be positioned (via an axis) and would move with it. Then instead of a figure just being a child of the global space, it would be a child of the local space of that vehicle. Other properties could be inclusive or exclusive to that local space. For example if there were wind in the scene, it wouldn't blow the hair of the figures in the vehicle unless wind were turned on for the vehicle space. Perhaps lights could even be confined to this space so that in a room or vehicle they wouldn't affect lighting outside of them, but I'm not sure how lights work in Ogre.
Just tossing out ideas.