3DNeo opened this issue on Jun 06, 2008 ยท 557 posts
patorak posted Tue, 17 June 2008 at 7:19 PM
*...and a great way to bog down the amount of time it takes to render something or calculate physics against 'em. (OpenGL and IIRC DX have to break everything down to triangles as well).
I didn't know that.