NightmareHero opened this issue on Jun 20, 2008 ยท 10 posts
NightmareHero posted Fri, 20 June 2008 at 8:35 PM
You mean, move the morph deltas right below the joint channels? I got the program but I don't quite understand what you said in your last post, could you please elaborate?
Thanks.
On a side note I temporarily fixed the problem by exporting the entire mesh with with the morphed feet as a new obj and pointing the cr2 to that mesh manually, I posted in the other topic over at DAZ that you saw with a picture, the problem is that I found out that for some reason, when I export the entire mesh (Poser Service pack 2.1 may have some bugs) the vertex orders are changed, producing a exploded mesh effect and non-symmetrical geometry. I don't know how to fix this but I've sent a notice to Smith Micro, here's a picture of what happens:
Here's what I got when I didn't morph it with body morphs but had the gargoyle feet as part of the base mesh: