NightmareHero opened this issue on Jun 20, 2008 ยท 10 posts
NightmareHero posted Sat, 21 June 2008 at 9:06 PM
I did what you told me about moving the body morphs of the elongated digitigrade foot to after all the joint channels; However, I used the same cr2 that I used in setting up the joints correctly with the digitigrade feet morph intigrated into the mesh, as a result I notice that even with the correct joint setups, the mesh does not respond well to bending, though it does bend. Could anyone elaborate on what I need to do further to fix this problem?
Here is a picture to illustrate the problem: