Forum: Poser - OFFICIAL


Subject: Will HIGH-END programs and Daz figures ever be made?

3DNeo opened this issue on Jun 06, 2008 · 557 posts


patorak posted Mon, 23 June 2008 at 12:06 AM

Hi All!

Sorry,  I haven't posted in a couple of days.  I've been immersed in studing the female in motion.  And all I got to say is WOW!

Progress Repot 3

* *http://64.234.196.28/RK_Progress_Body_Diamond.jpg

* Atempting to Quad Diamond.

Lookin' good.  Have you started any fbm's?

*Someone already did that befor? :) Things I thought were new inovations, I keep finding that someone beat me to it a long time past   
An observation and a question:  I've been looking back through various tutes and posts on various sites, and I have found that there have been many, many, little inovations and improvements for the poser rigging over the years.  Why then have they not been used by Daz and Poser?

There's nothing new under the poser sun.LOL  Mayadoll used magnets in the hip area long before V4.  Steve Torino used buffer bones in Eve.  I think poser users wouldn't know what to do with a professionally rigged figure.

*Poser figures, just poor workmanship. No real excuse. Notice they have never bothered to fix the bending in the poser figures/G3/Miki's and so on? Merchants always show them with thier arms and legs straight as possible or hide them. LOL.

*OK, so I have a bit of a hate/.disappointment with the way Daz and CL/eF/SM rig.

I agree.  I think this is why so many figures are bloated with scaling tricks.  Then again we have to have simple rigging for walk designer not to mention the figure height thing.  I also think the daz figures,  daz style figures,  and cp figures have been created with an inherent mistake,  and that is using the hip bone as the root bone,  insteasd of the root bone being separate.