3DNeo opened this issue on Jun 06, 2008 ยท 557 posts
odf posted Mon, 23 June 2008 at 7:03 PM
Just for your information: Wings3D can divide triangles - and polygons of any size for that matter - just fine. When I started working on Antonia, I was planning to do part of the shaping in ZBrush, which really doesn't like non-quads much (or at least ZBrush 2 didn't - don't know about the more recent ones.)
In the end I found that I preferred Wings for shaping, anyway, but I got used to modeling with quads only. It's probably just a silly obsession of mine, but to me a pure quad mesh looks better aesthetically, and it feels like I have better control over the final shape.
Wings has other limitations, though: for example, it only accepts closed bodies (although one can mark faces as 'holes', so it's not that big of a problem) and it doesn't support real symmetric modeling. That means I'll have to jump through some hoops to keep editing the model after grouping. There's probably not much support for morph creation, either.
I was thinking about having a look at Modo at some point. At the moment, that's the application that looks most promising to me. The thing I found about high-end applications is that they don't necessarily provide an interface and workflow that's to my taste. That's probably the main reason I'm still using Wings. Beside the fact that I like to support free software wherever I can.
-- I'm not mad at you, just Westphalian.