3DNeo opened this issue on Jun 06, 2008 ยท 557 posts
odf posted Tue, 24 June 2008 at 2:20 AM
RorrKonn: Maybe I misunderstood. Wings3d's normal method allows triangles, but subdivides them into quads. They've added a second subdivision method recently, but I haven't looked at it in detail yet.
I'm starting to wonder if I should play with Antonia's mesh a bit and see what it will look like if I eliminate those vertices with three faces and use triangles instead. Forcing everything into quads does indeed feel a bit unnatural sometimes.
patorak: Looking good so far. I so wish Poser had weight maps. Spherical falloff zones are no fun at all. Apparently, some people manage to do great rigs in Poser, though, so it is possible. I just downloaded Apollo Maximus this morning to study his rigging and hopefully pick up some tricks.
-- I'm not mad at you, just Westphalian.