Forum: Poser - OFFICIAL


Subject: Will HIGH-END programs and Daz figures ever be made?

3DNeo opened this issue on Jun 06, 2008 ยท 557 posts


odf posted Tue, 24 June 2008 at 2:20 AM

RorrKonn: Maybe I misunderstood. Wings3d's normal method allows triangles, but subdivides them into quads. They've added a second subdivision method recently, but I haven't looked at it in detail yet.

I'm starting to wonder if I should play with Antonia's mesh a bit and see what it will look like if I eliminate those vertices with three faces and use triangles instead. Forcing everything into quads does indeed feel a bit unnatural sometimes.

patorak: Looking good so far. I so wish Poser had weight maps. Spherical falloff zones are no fun at all. Apparently, some people manage to do great rigs in Poser, though, so it is possible. I just downloaded Apollo Maximus this morning to study his rigging and hopefully pick up some tricks.

-- I'm not mad at you, just Westphalian.