caleb68 opened this issue on Jun 20, 2001 ยท 67 posts
Mehndi posted Thu, 21 June 2001 at 2:15 AM
Caleb68: I believe the part getting you into such dire straights here is that you ADDED conditions to your readme file, which forces these people to contact you if they wish to use what they PAID for commercial rights commercially, particularly you are saying, in "games". This smacks perhaps of simple "greed" to them, my man. They fear that you are about to demand more money. They already paid you once. In the event that you have ANY changes to the standard license at Renderosity that allows commercial work to be done, with the exception of metastream animations, all vendors MUST put a post into their store description area, so that customers are aware of what they are buying. We are seeing this trend more and more lately, and it is disturbing. Vendors who want to force customers to contact them, and get permission, and pay all over again, for commercial usage. This just won't do folks. I myself will never buy a product like this. When I catch this in the ones I test, I inform my vendor I am testing for that this must be clarified in the product description before release, and to frankly, not expect many sales, unless they choose to relent on this matter and change it. What I sell to you, believe me, you CAN, should, and damn it, I INSIST that I WANT you to make video games and movies for Hollywood, and so forth with ;) Make your fortune off my work, please. I watch every single movie till Im getting squint lines now, waiting to see one of my nifty models show up, and Im about to buy out CompUSA hoping to find one of my models in a game, because I think I would be so thrilled, just so pleased, so flattered, so actually truly fullfilled... I might pass out. So people... as you can see, some of us are aware that when we sell 3d models for a living, we are merely selling artists tools to then make their own living with ;) It is 3d Clipart guys :) Render, animate, make movies, make commercials, make cartoons, make video games, make anything you can think of to make, so long as you do not redistribute our meshes and textures and cost us our way of making a living... the 3d clipart :) Imagine where Adobe would be today, if in their license it said, "you can make all the perty pitchers you want, but you can't use them commercially without writing to us at Adobe... and for sure... no video game work." Something for you vendors to think on.