mrsparky opened this issue on Jun 17, 2008 ยท 37 posts
Jestertjuuh posted Tue, 24 June 2008 at 6:08 PM
I have both UV mapper and LithUnwrap, so I might look into that and give it a go.
Blender handels groups and materials very well and export it good.
But the UV maping itself is a bit of a task, When unwraping the UV you can get odd results and the map needs straightening out.
It is probably my lack of knowledge so far, but found on the forums that more people have trouble with it.
Well I have mapped the first parts and make some textures for it to see how it looks.
I am not a complete idiot, some
parts are missing :)
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