Forum: DAZ|Studio


Subject: Maybe its just me..

Khory_D opened this issue on Jun 24, 2008 · 72 posts


Victoria_Lee posted Wed, 25 June 2008 at 9:23 AM

Quote - WhatS really worse is designing something for a DAZ figure
and having it only for Poser The nerve of them.

IF YOU DO NOT LIKE DAZ THEN QUIT USING THERE PRODUCTS AND STICK
TO YOUR OWN FIGURES. OH YEA THE DAZ ONES ARE BETTER.
TO BAD TEST IN DAZ OR GO BACK TO YOUR MIKI AND SYDNEY.

DAZ IS FREE NO EXCUSE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I better quit i'm getting madder an madder.

Do you remember when DAZ started?  It was a Poser only brokerage because they hadn't started developing Studio!

Studio is very young compared to Poser so get off your high horse. 

Frankly, I can do things in Poser that I can't do in Studio.  My character/texture sets go way into the shader nodes and they, simply, will not work in Studio.  I label my products as not compatible with Studio and I state in the Readme that I will offer no support for Studio.

You may consider it to be superior but until DAZ gets the dynamics right and enables support for the deep shader nodes it isn't.  What it is ... it's easier to use, not as steep a learning curve but it's definitely not superior because it doesn't handle dynamics or deep nodes.

FYI, I have been using Poser since Ver. 3 and Studio since it first came out.  I have yet to find a way to make my character textures look as good in Studio as they do in Poser, even under the most rudimentary light sets (which is another failing in Studio, IMHO).

This inane attack on vendors who let people know their products are not tested in, not compatible with and not supported for Studio is mindless.  Better would have been a question as to why rather than ranting.  If a vendor does not test in Studio, that is their choice.  Even as a consumer (yes, I buy stuff too) I understand that what the vendor chooses to test in is exactly that, a choice.  Once DAZ gets Studio up to par then I'll worry about it.  Right now it's still in its infancy and isn't ready for a lot of us who use shader nodes and procedurals in our products.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.