Khory_D opened this issue on Jun 24, 2008 · 72 posts
Victoria_Lee posted Wed, 25 June 2008 at 10:57 AM
Quote - Yea I guess I forget that sometimes.
It just gets frustrating That an item made for a DAZ
product does not work in DAZ. Luckily I use both
Poser and DAZ so most items I can get to work any way.
Now that the little Rum I had last night wore off. I
Guess I was upset at something. Sorry.
I do know there are people out there that would gladly
test products for venders I have read many statements to
that fact. And yes DAZ is young but I believe it will
surpass Poser.
Look at it this way ... Poser 3 was, in no way, as advanced as Poser 7 or Poser Pro (which I don't have yet) and you just can't expect a new program to have all the bells and whistles that older programs have. Poser has been around for years and years and has evolved.
I have nothing against Studio except that I don't think they're taking it in a direction that will provide the end user a viable alternative (again, just MHO) because it's becoming V4 concentric and doesn't really support all the things Poser does. That, of course, is DAZ's option since it's their program but if they truly want it to replace Poser for the majority of users they're going to have to do some work on the shaders and dynamic support.
Most of us who make products for Poser characters would, gladly, support Studio if it provided a broader range of functionality. I know that I, myself, am trying to learn how to adjust the shaders so that they can be saved in Studio and, therefore, offer support for Studio but it's not easy and there isn't a lot of information out there as to how when you go as deep into the Poser shader tree as I do. My newest characters use over 30 node settings in most areas of the character and Studio simply won't support those nor am I able to save them as Studio shaders. Until that happens I won't be supporting Studio because it would be futile.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.