Poodoo94 opened this issue on Jun 25, 2008 · 10 posts
sparrownightmare posted Wed, 25 June 2008 at 3:50 PM
Glass is my nemesis. I just spent three days getting a glass starfighter cockpit to have the correct transparency. I would use a glow channel with a multiply with white color and a value shader at about 15 or so. Transparency at about 80 or so and a crystal index of refraction. Reflection at about 5